SWTOR being influenced by mobile gaming
05:18 AM, 1 April 2017Link
cheap swtor credits Last week Hardcore Gamer was invited to Electronic Arts in Redwood Shores California to play the first chapter of KotET and experience Galactic Command first hand. My initial impressions are that it’s pretty. I like being able to open up the new menu and instantly queue for any activity I feel like playing. I had gotten used to navigating the galaxy in the current version but there’s no doubt the simplification is necessary. Having already come to terms with the fact that whether I like it or not Galactic Command is here to stay I was mostly concerned with how it felt. In one hour I leveled up my command rank twice and didn’t receive any gear upgrades (granted I was playing a level 70 Mercenary with what I could only assume was the official OP BioWare set). The story mode won’t suffer from this change as it was already rare to receive an upgrade from a mob or boss.
Reflecting on my short playtime I do have to say that I like the new system. Having the chance at getting a new decoration for my Nar Shaddaa Gambling Oasis of Pleasure from just casually leveling up was a titillating prospect. It felt weird not receiving drops from mini bosses but to be honest I hardly ever received anything useful from them in the past so it was a welcome change for those same mini bosses to be offering command experience as well.
The Galactic Command system is more solo friendly but BioWare’s aim is to also keep it rewarding for players who prefer the tried and true raid gearing design philosophy. While you can just play story mode all day Galactic Command will attempt to properly incentivize group coordination by offering experience buffs when you’re in a team. BioWare has also stated multiple times that completing raids will still be the fastest way to acquire command crates but that has yet to be seen.
They were hearing that players wanted more group content that’s repeatable and offers player progression paths as well as increasing challenge. That’s where Knights of the Eternal Throne’s Uprisings came in. Uprisings represent fast-paced group content that players can instantly jump in and start throwing around blaster shots and force powers. They’re also demonstrating their ability to pivot on decisions they’ve already made with their most recent live stream. They talked about the issue of players not being able to hunt down specific gear slots. “The final boss of every Operation will have a specific piece of tier gear. The other bosses that you defeat along the way will also contain unassembled gear pieces but they won’t be specific things,” says Ben Irving in the latest Holiday Producer Livestream. Early on as the latest expansion was being revealed community members voiced their concerns about raid content not being rewarding and this change attempts to address that.
SWTOR is not the game it used to be and that’s a great thing for the most part. Player feedback has been instrumental in where the game is now and if BioWare continues their new path of listening and implementing then in 5 more years this massively multiplayer Star Wars game will truly belong to the fans. May the force be with you.
The move to an overarching loot system feels like a Diablofication of the game. In Diablo every enemy has a chance to drop an epic item. It’s not quite the same in SWTOR because you’re not rolling RNG every kill but you’ll now get the chance to roll more frequently than players do in the current system. It also symbolizes SWTOR being influenced by mobile gaming. When I asked Charles Boyd about this he confirmed the team was inspired by mobile incentivization but he wouldn’t name anything specific. Going free-to-play and adding the Cartel Market were the first signs of mobile pressure and SWTOR wasn’t the first MMO to shift from subscription only to subscription-preferred. Now that you will be rewarded for everything you do is another example of the game adapting to a changing market.
After going hands on I’m actually excited for the change. I do have to make it clear that I’m not an active raider nor do I plan to be but I’ve enjoyed raiding with the Reign Guild on the Jung Ma server. There was a time when I was raiding twice a week and it was really rewarding. I dedicated at least two hours on each of those nights but now I just don’t find the time. I still get to play SWTOR swtor eu credits for sale but it’s more like an hour or two here and there and it’s tough to say when these opportunities will come along. With raiding you must dedicate time. I’m excited to be able to gear up to max stats without doing raids and hopefully I’ll be able just to jump in when I finally have the time.
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